For Schools

Bringing technology
into the teaching process

We help schools weave modern technology into everyday teaching — adapting national and IB Continuum curriculum with Design Thinking, STEAM and PBL across every level.

A partner, not a vendor

Bringing technical educational tools into the teaching process.

Our goal is to embed real engineering and design tools into everyday lessons — so students learn by making, testing and iterating, not only by reading.

  • Curriculum mapped to traditional Romanian programme and IB Continuum (PYP / MYP / DP)
  • Design Thinking, STEAM and PBL methodologies
  • Technology integrated into existing subjects, not bolted on
  • Own textbooks, code libraries and teacher guides
  • Trainers with real classroom experience
17+
years of experience
12,000+
hours of teaching
150,000+
course attendances
23
countries reached by our guides

Tools we bring into the classroom

Modern technology, ready for everyday teaching.

VR / AR
Robotics & electronics
Mechanics
3D scanning & 3D printing
Cutting, drilling, soldering
Wood, metal & plastic working

Programs we deliver

A continuous journey, kindergarten to upper secondary.

01

Kindergarten

ages 4–6

Children meet technology through play and creative discovery — building curiosity, collaboration and early problem-solving in a safe, screen-free environment.

Using KUBO, Ozobot and mTiny, learners explore patterns, sequences and cause-and-effect. With tiles, cards and physical movement they practice turn-taking, spatial awareness and the very first coding concepts.

02

Elementary School

primary

Hands-on work with robotics, sensors and creative tech — connecting science, art and everyday life while building critical thinking and digital confidence.

Students use Bee-Bot, KUBO, Ozobot, mTiny and LEGO® Education sets, and create on Scratch, MakeCode and Tinkercad — laying the foundation for the more advanced robotics and STEAM work in lower secondary.

03

Lower Secondary School

gymnasium

Students connect disciplines through coding, robotics and real-world problem-solving — experimenting, collaborating and building their own intelligent systems.

Working with Fable, LEGO® Spike and Ozobot Evo, and platforms like MakeCode, Scratch and Tinkercad, learners develop algorithmic thinking, model real situations and run interactive simulations.

04

Upper Secondary School

high school

Advanced robotics, AI and interdisciplinary projects prepare students for higher education and the careers of tomorrow — designing meaningful, real-world solutions.

With Fable, Arduino, AI camera modules, 3D printers, Python, Tinkercad and ClassVR, students apply engineering, programming and data analysis to build functional prototypes and explore automation, simulation and virtual experimentation.

IB Continuum & national curriculum, side by side.

From PYP inquiry projects to MYP design cycles and DP capstones — we map our STEAM and robotics programs to your school's framework, so technology becomes a natural part of every subject.

What we offer

A complete partnership for your school.

Curriculum Design

IB, STEAM and PBL programmes, integrating AI, robotics, and Design & Technology from kindergarten to high school.

EdTech Content

Manuals, textbooks, guides, video lessons, and code libraries used by international schools and platforms.

DT Labs

Designing and equipping Design & Technology labs where curriculum, tools and pedagogy meet, a physical space for students to prototype, build and learn through making, from kindergarten to high school.