Children meet technology through play and creative discovery — building curiosity, collaboration and early problem-solving in a safe, screen-free environment.
Using KUBO, Ozobot and mTiny, learners explore patterns, sequences and cause-and-effect. With tiles, cards and physical movement they practice turn-taking, spatial awareness and the very first coding concepts.
Hands-on work with robotics, sensors and creative tech — connecting science, art and everyday life while building critical thinking and digital confidence.
Students use Bee-Bot, KUBO, Ozobot, mTiny and LEGO® Education sets, and create on Scratch, MakeCode and Tinkercad — laying the foundation for the more advanced robotics and STEAM work in lower secondary.
03Lower Secondary School
gymnasium
Students connect disciplines through coding, robotics and real-world problem-solving — experimenting, collaborating and building their own intelligent systems.
Working with Fable, LEGO® Spike and Ozobot Evo, and platforms like MakeCode, Scratch and Tinkercad, learners develop algorithmic thinking, model real situations and run interactive simulations.
04Upper Secondary School
high school
Advanced robotics, AI and interdisciplinary projects prepare students for higher education and the careers of tomorrow — designing meaningful, real-world solutions.
With Fable, Arduino, AI camera modules, 3D printers, Python, Tinkercad and ClassVR, students apply engineering, programming and data analysis to build functional prototypes and explore automation, simulation and virtual experimentation.